DEMIHUMANS IN RAVENLOFT

A.K.A.

TAKE THIS, DEMON SPAWN!

  Lavanus Silverhand looked at the village he approached with contempt.  Ever since he had gotten lost in the fog that cloaked Waterdeep in the spring, he had not found a single settlement.  Now his silent feet brought him toward a rude collection of brick and wood hovels that lie before him, smoke rising up in a gentle curve from the crude chimneys.  Human's, they seemed to squat everywhere, their rude, uncouth dwellings polluting the land like a vile canker.
  Lavanus struggled to push back the sneer that tried to take over his face, and managed to succeed, but barely.  Before him, some of the villagers had stopped and were pointing, and a child ran into a building, crying out something that Lavanus couldn't make out.  Unconciously, Lavanus straightened up and ran his long, slender fingers through his long silver hair.  Sunlight gleamed from his pearlescent fingernails at the motion, and the points of his ears were proudly thrust toward the sun.
  He walked up the first man he saw, looking down his long, thin nose arrogantly, his pale, aristocratic and fine boned features showing slight contempt as he looked at the rudely dressed peasant.  The man was dressed in a knee length, sleeveless  tunic that was belted at the waist, rude leather shoes, and the man's face sported one of those crude human beards that showed just how close to beasts the hairy creatures were.
  The man suddenly drew back from Lavanus with a hoarse shout.  The magic earring that let Lavanus understand any creature who spoke an actual language translated the shout.
  "Demon spawn!" the man cried, almost stumbling in his haste go get away from Lavanus.  He ran up to a group of his fellows that had just emerged from what Lavanus assumed was a tavern.
  "My good human, I am not a demon spawn, I am an elf, one of...." Lavanus began.
  "He casts a curse on us all, get him, before he gets the children!" one of the men bellowed.
  Lavanus realized he was in trouble when the first rock, thrown by a girl about 8 years old, cut open his forehead.....

  Many players take elves or dwarves or halflings, and some even go as far as taking teeflings from Planescape, or Half Giants from Dark Sun, and the DM's sigh and let them.  That's rediculous.  What happened to Lavanus would happen to anything that walked into a medieval town looking like him.  Long, thin fingers, pointed ears, pale skin, or a humungous beast with rude features would all strike terror into villagers.  A player can expect stoning, beatings, a lynching, refusal to barter or trade, or any prejudice from these simple people.  Hardly any of them do, and I have heard more than one complaint when an elven wizard, dressed in robes and carrying a sword was greeted with a barrage of stone when he tried to enter a village that had been plaqued by a werewolf.
  Gothic peasants are superstitious to the core.  Remember, half of these people still think thunder sours milk.  The following legends work against a demi-human character....
  The faerie and trolls steal children and replace them with hideous changelings.
  Any of the following is a sign of lycanthropy, the more they have, the more likely the person is a werebeast: ring fingers longer than index fingers, brows that meet in the middle to form one eyebrow, overabundance of body hair, pointed ears, excessively long canines.
  A vampire has the following traits:  Long, delicate fingers, pale skin, sometimes pointed ears, and some vampires who are well fed can go about in the daylight.  At night, their eyes sometimes glow with the fires of hell.
  A troll is a large, misshapen man, with rough features, long, greasy hair, and huge hands.  Halflings have human skin, but true trolls have greenish skin, both have dark, deep set eyes.
  Gnomes are small, good hearted creatures four inches tall that dress in blue and wear conical red felt hats.  They are the sworn enemies of trolls and evil beings, and do thier best to protect humans they have secretly befriended.
  Elves are small fairies that live beneath mounds that have a circle of mushrooms growing on them.  They may be seen dancing, and the music of thier pipes drawn unwary travellers into thier circles, where they never return.  Elves jealously guard their worlds, and dislike humans as a general rule, but will defend humans, silently and unseen, from evil creatures of the woods.
  Dwarves, also known as knockers, are small creatures, the size of a toddler, with massive musculature, who are clothed only in thier long, tangled beards.  They inhabit mines, prying loose the best gems, and stealing the thickest part of the viens.  They also ambush lone miners, bashing in the back of thier skulls with the small, heavy mallets they carry.  They often lure travellers into caves to kill them by knocking on the walls with thier hammers.  During lean winters, they sometimes inhabit wells or basements.  They eat thier victims.
  As you can see, these lead to the demi-human PC being at a major social disadvantage.  Using infravision at night will start rumors, thier features can get them hung, and thier fellow party members will be under suspicion because of them.  The prices of goods will rise, and some services will be tottally unavailable.
  Any demi-human's who partake in violence against a townsman can expect to be hung, impaled, or burned at the stake.  Only long association and helping the villagers can erase some of the stigma the demi-human will have.  Even then, they will be the first suspected when anything goes wrong, from a baby becoming colicy to a werwolf eating Rolf the baker.
ELVES:  Will be considered lycanthropes or worse at first.  If he is in the company of humans, he will be distrusted, and may be forced to sleep outside, or in the woodshed, or in the barn.  In some cases, a LOT of silver or even gold may secure the elf a room for the night.  He can expect his meals to be spit in, and service to be indifferent at best, downright rude often, and many times, some loud mouthed bully will try to belittile the elf.  Thier innate feeling of superiority will be unrecognised, and more than one elf has committed suicide.
DWARVES:  Small and hairy, most of them will be looked on pityingly, as misshapen midgets, but people will still make the sign of the evil eye, cross the street, move away from, and refuse service to the dwarf.  Of all the demi-humans, dwarves and halflings have it easiest.  At the most, they possess some of the signs of lycanthropy, and only a village who has recently (read last 5-20 years) been preyed on by a lycanthrope will be overtly hostile to the dwarf.
HALFLINGS:  Small, with hairy feet and hands.  Once again, lycanthropic midgets.
GNOMES:  These guys are truly in trouble.  They will be mistaken for knockers or elves, and will treated with fear and respect, often villagers will act as if they do not see the gnome or his actions.  Gnomish thieves need to tread carefully here......
HALF-GIANTS: Will be greated with fear and apprehension, but thier simple minds will soon win them trust, providing they keep thier tempers and control thier strength.  They will be considered some poor soul who was gotten on a human captive by trolls, and some of the more soft-hearted villagers will try to teach the Half-Giant about 'thier peoples' ways.
MULS:  For once, things go right for this dwarven crossbreed.  Many will view his fanaticism about water as a bedoiun native of Har-Akir, and will assume he is merely a well-built, although bald, human.  Only his Infravision may get him in trouble.
THRI-KREEN:  Expect a barrage of rocks and a bonfire buddy......
FERAL HALFLINGS:  Will be treated with terror, and any of them carrying a blunt object can expect people to run screaming.  Nobody wants to meet a knocker who has become maddened and now stalks his victims in the streets.
MAGIC:  Read: Witchcraft in Salem......  Hope you took the subtlety proficency or are fireproof or perhaps can breathe water....
THIEVES:  Learn to be ambidexterous, if your caught, you can expect to be hung, put in the stocks, or have one of your hands cut off......
WARRIORS:  Soldiers are everywhere, expect the daughters to be locked away and the alk to be watered.
PRIESTS:  Expect fear at first, then near worship as the villagers hear about your 'miracles" (even a cure lt. wounds would seem miraculous).  Your treading on dangerous ground here, pride cometh before the fall.....
PSIONISTS:  As long as no visible power is used, no one will blame you for anything.  Be very carefull here...any visible change will have your former friends trying to burn you alive!  Remember that neat little scene in Highlander where ol' Kevin McCloud (Or whatever the hell his name was) was stoned out of his village after recovering from his wound!
HUMANS:  Different color skin will recieve the racism Blacks, Chinese, Indians and Mexicans did during the American West sometimes, but often, people will ignore it.  Of course, in some of the villages where fire is viewed with suspicion, and people who use it are often thrown on it for being a witch, a black man in is mortal danger of becoming kindling.

  Geez, what's the use in playing a demi-human?  Well, they do have those cool abilities, and now you have to pay for them.  Not in game mechanics, a longer climb in experience, or lowered stats, but in social discrimination.  Ask the elves of Sithicus how it feels.
  Humans can help.  A demi-human travelling with humans who vouch for him won't be stoned, burned or killed outright, but will only suffer the social stigma of sleeping in the barn or woodshed, being fed scraps, having their drinks and meals spit in, getting sold inferior goods, but hey, it beats a rock in the forehead any day, just ask Lavanus, if you can find his skeleton where it rests at the bottom of the river, wrapped in leather and weighted with rocks.  Hope you memorized Speak with Stupidily Arrogant Elven Thief.
  Of course, the above rules are mainly for isolated or small towns and villages, but every community is different.
  Only in Darkon is it any different, since many demi-humans reside there.  In Falkonovia, any demi-humans are considered sub-human property of the state.  In Sithicus, elves better have thier spirits prepared, because Death hates them personally, and wears the Kingfisher, the Crown, and the Rose.

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